Broadcast Graphics · Credentials · 2026
Broadcast Graphics Credentials

BUILT
FOR
BROADCAST.

Animation, motion graphics, and live broadcast identity for sport. A studio built to move at broadcast pace — without compromising on craft.

Est. 2015
London
International
London · Riyadh · Auckland
Award-Winning
Animation Studio
Full Portfolio
FIFANetflixApple TV+Riot GamesHPChanelPradaQiddiyaDisney / FXSmarketsTransferWiseCiscoReal Vision FIFANetflixApple TV+Riot GamesHPChanelPradaQiddiyaDisney / FXSmarketsTransferWiseCiscoReal Vision

01 · Studio
01 · Studio

WHO WE ARE

Feed Me Light is a London-based creative studio producing animation, motion graphics, and visual content for some of the world's most recognised brands. Our team is compact, senior, and built around flexibility — moving fast without losing quality, across broadcast, brand, gaming, and live production.

Craft at the Core

Every output carries the same standard — from a global FIFA campaign to a live broadcast graphic package. Quality isn't conditional on scale.

Technology-Led

We're actively building with the latest production technology — real-time rendering, generative workflows, and automated pipelines — to deliver more, faster, without compromise on finish.

Built for Live

Our team has direct roots in broadcast production environments. We understand playout, operator workflows, and the constraints of live delivery. This isn't adjacent experience — it's foundational.

Compact. Flexible. Accountable.

No layers of account management. You work with the people making the work. Decisions move fast, timelines hold, and the output speaks for itself.


02 · Capabilities
02 · Capabilities

WHAT WE BUILD

01

Live Graphics Packages

Scorebug, lower thirds, name straps, timers — all templated for operator control and live playout. Designed for the truck, not the presentation.

02

Data-Driven Overlays

Live API integration with competition systems. Scores, rankings, faults, and timing update automatically. Operator triggers. Data populates.

03

Title Sequences

Broadcast opens that establish the visual world of the production — sport-specific, brand-coherent, built to feel premium from frame one.

04

Athlete ID / Lower Thirds

Rapid-fire competitor identification across a full field. Legible, consistent, and on-brand at the moment it matters most.

05

Stings & Bumpers

In/out animations, replay treatments, ad break idents. Every transition carries the identity without slowing the broadcast down.

06

Graphic Systems

We build operator-ready systems, not one-off assets. A production team can run the full package in the truck without a designer present.

07

Multi-Format Output

Broadcast, streaming, DOOH, social — one visual system, multiple optimised deliverables. We work across output environments as standard.

08

Sponsor Integration

Rights-holder and sponsor identity handled consistently across every graphic element — colour, typography, lockups, and placement tiers.


03 · Work · Sports + Broadcast
03 · Studio Work · Sports + Broadcast

THE WORK

Sports + Entertainment · Qiddiya

Qiddiya — Play All

Large-scale motion design for Saudi Arabia's flagship entertainment city. Prestige broadcast-adjacent brand work at FIFA-level scope, with complex 2D/3D pipeline.

Sports · FIFA / World Football Summit

World Football Summit — FIFA 2026

Motion graphics in a mixed pipeline for the World Football Summit, centred on the 2026 FIFA World Cup. Data-led visual storytelling across multiple broadcast formats.

Sports / Data · Smarkets — SBK

SBK Betting App

Motion graphics for Smarkets' live sports betting platform — fast-moving data overlays and real-time graphical information design. Direct parallel to live broadcast graphics.

Sports · Zurich

Zurich

Restrained, sport-leaning motion graphics with clear graphic hierarchy — the same visual logic applied to live broadcast overlays.

DOOH / Motion · Kinetic

Kinetic — Sequence Edit

High-energy motion graphics pitch for large-format DOOH environments. Demonstrates the kinetic graphic language and format flexibility that transfers directly to live broadcast output.

Broadcast · IBC Flow

IBC Flow

Motion graphics production for IBC — the international broadcast industry's flagship conference. Directly within the broadcast production world.


Case Study · Qiddiya City
Case Study

QIDDIYA
CITY

Client
Qiddiya Investment Company
Scope
Full Motion Identity
Output
Broadcast · DOOH · Social · 3D
Scale
360km² · World Stage

Case Study · Qiddiya City · Titles + Transitions
Case Study · Qiddiya City

TITLES +
TRANSITIONS

Graphic Title 01
Dual Screen · Titles & Transitions

Graphic Title 01

Graphic Title 02
Dual Screen · Titles & Transitions

Graphic Title 02

Graphic Title 03
Dual Screen · Titles & Transitions

Graphic Title 03

Graphic Title 04
Dual Screen · Titles & Transitions

Graphic Title 04



Case Study · Qiddiya City · 3D + Textured Explorations
Case Study · Qiddiya City

3D + TEXTURED
EXPLORATIONS

Case Study · Qiddiya · 3D

3D Exploration 01

Case Study · Qiddiya · 3D

3D Exploration 02

Case Study · Qiddiya · 3D

3D Exploration 03

Case Study · Qiddiya · 3D

3D Exploration 04

Case Study · Qiddiya · 3D

3D Exploration 05

Case Study · Qiddiya · 3D

3D Exploration 06


03 · Work · Motion + Data
03 · Studio Work · Motion + Data · Part 2

THE WORK: MOTION + DATA

Finance / Broadcast · Real Vision

Real Vision — Broadcast Intro

Broadcast intro package for financial media platform Real Vision. Title sequence and on-screen graphic system with data hierarchy and strong visual identity.

Finance / Broadcast · Real Vision

Real Vision — Gold Intro

Second Real Vision title sequence — demonstrating FML's ability to build consistent visual systems across multiple broadcast touchpoints from a single identity.

Finance / Data · TransferWise

TransferWise — Data Motion

Data-visualisation-led 3D and motion graphics. Live financial data presented in broadcast-quality animated format — the same visual and technical discipline as live sports overlays.

Corporate / Motion · Cisco

Cisco

Branded motion graphics using shape-based graphic language — structured visual information design with strong on-screen hierarchy. The building blocks of broadcast graphic systems.

Brand / 3D + Text · Tracfone

Tracfone

3D-led production with text overlay and motion graphics elements integrated throughout. Demonstrates the studio's integration of 3D and graphic design at broadcast format scale.

Luxury / Mixed Pipeline · Prada

Prada

High-end 3D, 2D, and motion graphics for one of the world's most demanding luxury clients. The quality bar applied equally to sports broadcast output.


03 · Work · International Scale
03 · Studio Work · International Scale

INTERNATIONAL SCALE

FIFA World Cup 2022 · AFC Asian Cup 2023

International Sports — Multi-Format

Extensive DOOH and social content production across both tournaments — English and Arabic bilingual outputs, high-volume asset pipelines, delivered under live event timelines. FML operating at FIFA-level logistics and output scale.

FIFA World Cup 2022 AFC Asian Cup 2023 ENG + AR Bilingual DOOH + Social High-Volume Pipeline
American Horror Stories — Disney / FX

Title Sequences — Network Broadcast

Multiple opening title sequences for American Horror Stories, produced for Disney/FX in collaboration with Elastic.tv. Network broadcast delivery. Frame-perfect animation. FML working inside the pipeline of one of the world's largest production ecosystems.

Disney / FX Elastic.tv Network Broadcast Multiple Episodes
DOOH Partnership — White Label

Ongoing Large-Format Output

FML maintains an active partnership producing large-format broadcast-grade motion content for DOOH environments. Work is typically white-labelled. Private references available on request.

Technology Pipeline

Real-Time + Generative Workflows

Beyond traditional production, FML is actively building with real-time rendering engines and generative technology — enabling faster iteration, automated asset scaling, and live-output-ready graphic systems. The same technology infrastructure that makes our DOOH and social pipelines efficient is directly applicable to broadcast graphics production.


04 · World Stage
04 · World Stage

WORLD
STAGE

Broadcast-ready creative for the world's biggest sporting stages — opening ceremonies, mascot activations, social, and DOOH for international audiences at scale.

Sports · FIFA World Cup 2022

FIFA World Cup 2022

Opening ceremony, mascot activation, and large-scale social and DOOH content — delivered across English and Arabic outputs for a global broadcast audience.

View Project ↗
Sports · AFC Asian Cup 2023

AFC Asian Cup 2023

Full creative suite for the Asian Cup — mascot activations, social content, and DOOH across bilingual ENG and AR formats. High-volume pipeline delivered under live tournament timelines.

View Project ↗
Sports · FIFA U-17 World Cup 2025

FIFA U-17 World Cup 2025

Mascot activation and film production for the FIFA U-17 World Cup — world stage creative for international football.

View Project ↗

05 · Title Sequences + Broadcast
05 · Title Sequences + Broadcast

TITLES +
BROADCAST

Frame-perfect title sequences and broadcast event content for network TV, streaming, and gaming — delivered to the highest production standard.

Gaming · Title Sequence · Deep Silver

Dead Island 2

Cinematic title sequence for Deep Silver's Dead Island 2 — high-impact broadcast-format animation for a global gaming audience.

View Project ↗
Streaming · Apple TV+ · Title Sequence

Truth Be Told — Season 2

Opening title sequence for Apple TV+'s Truth Be Told Season 2 — premium streaming delivery at network broadcast standard.

View Project ↗
TV · Disney/FX · Title Sequence

American Horror Stories

One of multiple opening title sequences produced for American Horror Stories on Disney/FX, in collaboration with Elastic.tv — network broadcast delivery across multiple episodes.

View Project ↗

06 · Team · Denis Bodart
06 · Team
DENIS
BODART
Co-Founder · Creative Director
Formerly Senior Broadcast Designer

Denis started his career in broadcast at RTBF — Belgian national television — producing 3D motion design for live TV. He moved to London in 2009, freelancing across Nexus, Electric Theatre Collective, and Picasso before founding Feed Me Light in 2015.

His instincts as a creative director are shaped by broadcast-native experience — he's worked inside the pipeline, not just alongside it.

Previously: RTBF · Nexus · ETC · Picasso Focus: Broadcast · Real-Time · Generative
Selected Work — Pre-FML + FML
Live Sports Broadcast · TV

Soccer TV Broadcast Intro

Live soccer broadcast title sequence — Denis's most direct pre-FML credential to this brief.

Broadcast · Equestrian Sport

Grand National — The Outsider

Broadcast motion design for the UK's most prestigious horse race — equestrian sport, prestige broadcast context.

Brand · Motion · Pre-FML

Bremont — Stephen Hawking Edition

Motion design for Bremont's Stephen Hawking Special Edition watch — prestige luxury brand production at a high craft level.

TV Titles · Broadcast Series

Zoom TV — Title Sequences

Broadcast TV title sequence series for Zoom TV.

TV Ad · Motion · Pre-FML

Golden Palace — TV Spot 01

Broadcast TV ad with strong motion graphics treatment.

Motion Graphics · Pre-FML

British Gas — Motion 01

Broadcast motion design from Denis's pre-FML freelance period.

Motion Graphics · Pre-FML

British Gas — Motion 02

Broadcast motion design from Denis's pre-FML freelance period.


06 · Team · Olivier Pirard
OLIVIER
PIRARD
Head of 3D · Senior Generalist
Formerly Senior Broadcast Designer

Olivier leads FML's 3D production. His background spans 3 Little Pix Studios in Brussels and Mainframe Studios in London — art direction, VFX supervision, modelling, lighting, and compositing across commercial and broadcast work.

Previously: 3 Little Pix · Mainframe Studios Focus: 3D · Lighting · LookDev · VFX
Selected Work — Olivier Pirard
Sports · 3D + Motion

HEAD Kore Skis

Sports product 3D and motion graphics for HEAD.

Brand · 3D + Motion

Meritus

3D and motion graphics production.

Live Broadcast · RTL-TVI Belgium

RTL-TVI — Soirée

Evening programming broadcast graphics for RTL-TVI.

Live Broadcast · RTL-TVI Belgium

RTL-TVI — La Rentrée Politique

Political programming title sequence for RTL-TVI.

Industrial · 3D

Bekaert — World of Wire

Precision 3D production for Bekaert.

Luxury / Broadcast · Armani × MTV

MTV Armani

Broadcast-format production for Armani via MTV.

Additional references from Olivier's freelance portfolio to be added.


07 · Proposed Scope
07 · Scope

SHOWJUMPING
GRAPHICS PACKAGE

Core Package
  • On-screen scoring and timing overlays
  • Competitor and athlete identification graphics
  • Title sequence and broadcast open
  • Transition stings, replay bumpers, and idents
Enhancements
  • Extended data and statistics panels
  • Sponsor and rights-holder integration
  • Streaming, OTT, and social format variants
  • DOOH and live event display treatments
Data + Integration
  • Live API integration — competition timing + scoring systems
  • FEI / event management data feed compatibility
  • Operator-ready templates — no designer required in truck
  • Multi-format logic — qualifying, finals, team events
Delivery
  • Broadcast-standard playout system compatibility
  • All assets in broadcast-standard formats + resolutions
  • Operator documentation and onboarding
  • Post-broadcast asset review and versioning

08 · Next Steps

06 · Next Steps

LET'S
TALK.

We'd welcome a conversation to understand the broadcast setup, data infrastructure, and deliverable requirements — and put together a properly scoped proposal.

We can provide a broadcast-focused showreel cut,
a credentials call with Denis and the team,
and a full proposal once the brief is confirmed.

info@feedmelight.com
feedmelight.com

FEED ME
LIGHT

London · Riyadh · Auckland
Founded 2015
Award-winning animation
and creative production studio